KXBuild
The cross-platform iOS IDE. Develop, debug and ship iOS apps on Windows.
Build iOS apps on Windows, Linux and macOS. Works with Xcode projects and the xcodebuild command. Develop, debug and ship Swift, Objective-C, Flutter, React Native, Expo, Unity and uni-app projects without changing them.
VS Code on Windows. Press F5 and the breakpoint hits on a USB-connected iPhone, with variables and the call stack on the left.
Any project type
Use your existing Xcode projects without changing a thing
.xcodeproj, .xcworkspace, Swift packages and CocoaPods workspaces open and build without changes, using the schemes, configurations and build settings in the project. For Flutter, React Native, Expo and Kotlin Multiplatform, KXBuild builds only the native iOS part, and you keep using their own tools.
Start new projects from 11 templates, including SwiftUI, UIKit (Swift, Objective-C or mixed), a WKWebView wrapper, CocoaPods, Flutter, React Native, Expo, a Swift framework and an Objective-C static library.
On-device debugging
Debug on your iPhone from Windows. Plug in, press F5.
Connect your iPhone over USB. No launch.json needed. Breakpoints, variables and call stacks for Swift, Objective-C and C/C++ all live in VS Code, and Flutter projects get Dart debugging attached automatically. Device logs, crash reports, screenshots and CPU and memory profiling come straight from the device.
Build and release
Build an App Store-ready .ipa on Windows, Linux or macOS
A Release build writes an upload-ready .ipa to your project folder. Upload it to App Store Connect with Transporter or Appuploader, then use TestFlight and App Review as usual.
PS D:\projects\MyApp> kxbuild build MyApp.xcodeproj -c Release INFO build output: D:\projects\MyApp\build CompileSwiftSources normal arm64 (in target 'MyApp') CompileStoryboard LaunchScreen.storyboard (in target 'MyApp') CompileAssetCatalog Assets.xcassets (in target 'MyApp') Ld MyApp.app/MyApp normal (in target 'MyApp') CodeSign MyApp.app (in target 'MyApp') INFO Build succeeded executed=42 up-to-date=0 duration=1m12s INFO Packaged ipa path=D:\projects\MyApp\build\MyApp.ipa
Project file editors
Project settings, Info.plist and app icons, edited visually without Xcode
Project settings, Info.plist, asset catalogs and icon documents each have a visual editor. No more hand-editing XML or project.pbxproj.
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Six editors
Project settings, property lists, asset catalogs and app icons, string catalogs, icon documents and a provisioning profile viewer. They save the original files, so Xcode opens them as usual.
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Code completion without building first
Completion, go to definition, hover and diagnostics work as soon as you open the project, for Swift, Objective-C and C/C++ alike, including system framework APIs.
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Use your AI assistants
Copilot, Claude Code and other VS Code assistants work in iOS projects just like in any other project.
Command line
An xcodebuild-compatible CLI. Your build scripts and CI run unchanged.
kxbuild handles projects and builds. Going from source to .ipa takes one command, and so do installing on a device, reading logs and profiling.
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Source to .ipa in one command
Build Xcode projects, workspaces and Swift packages directly. Release builds produce an upload-ready .ipa, and Debug builds with --install go straight to your iPhone.
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Drop-in xcodebuild and xcrun
The install includes xcodebuild and xcrun commands, so React Native, Expo, Flutter and Cordova build scripts run as they are.
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Build machines on Windows, Linux or macOS
Build on Windows and Linux CI runners, with a fixed output folder and the same artifacts you get locally.
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--json for scripts and AI agents
Every command can emit machine-readable progress, diagnostics and results, with meaningful exit codes. Great for automation and AI agents.
$ kxbuild doctor ios/ INFO Running environment diagnostics... INFO ✓ Development tools are up to date $ kxbuild build ios/MyApp.xcworkspace -s MyApp -c Release --json {"type":"progress","phase":"CompileSwiftSources","current":12,"total":42} {"type":"progress","phase":"CodeSign","current":42,"total":42} {"type":"result","command":"build","data":{"success":true,"duration":"1m12s","ipa":["ios/build/MyApp.ipa"]}} $ kxdevice install ios/build/MyApp.ipa installing: 100% Complete
Support
Which iOS projects can you build on Windows?
kxbuild builds any standard Xcode project or Swift package. Here are the most common project types, all supported on Windows 10 / 11, Linux / WSL and macOS.
| Project type | Build | Install on device | Breakpoints | Release .ipa |
|---|---|---|---|---|
| Xcode projects (Swift / Objective-C) .xcodeproj / .xcworkspace, including storyboards, XIBs, asset catalogs and Core Data models | ✓ | ✓ | ✓ | ✓ |
| Swift packages Remote and local dependencies, resources, macros, build plugins and binary XCFrameworks. App packages convert to an app project to produce an .ipa. | ✓ | ✓ | ✓ | ✓ |
| CocoaPods workspaces Ruby and CocoaPods come with the toolchain, so pod install just works | ✓ | ✓ | ✓ | ✓ |
| Flutter Open the project root. Breakpoints in both native and Dart code, and hot reload works as usual. | ✓ | ✓ | ✓ | ✓ |
| React Native / Expo Community CLI and expo prebuild projects, with no changes to build scripts | ✓ | ✓ | ✓ | ✓ |
| uni-app (HBuilderX) Imports the HBuilderX project and the official iOS SDK into a buildable Xcode project | ✓ | ✓ | ✓ | ✓ |
| Kotlin Multiplatform The iosApp project, with breakpoints in Kotlin code too. Compose Multiplatform is supported. | ✓ | ✓ | ✓ | ✓ |
| Unity The exported Xcode project builds like any native project | ✓ | ✓ | ✓ | ✓ |
| Godot The exported Xcode project builds like any native project | ✓ | ✓ | ✓ | ✓ |
| cocos2d-x Builds as a native project, engine subprojects included. For 4.x, doctor generates the project. | ✓ | ✓ | ✓ | ✓ |
| Cordova The Xcode project in platforms/ios. Keep using the cordova command as usual. | ✓ | ✓ | ✓ | ✓ |
FAQ
Questions about iOS development on Windows
Can I really develop iOS apps on Windows?
Which systems does KXBuild run on?
How do Flutter, React Native, Expo and uni-app work?
What do I need to debug on an iPhone?
Do I need to install Xcode?
Can I use my existing Xcode projects?
Will my existing build scripts and CI pipelines work?
Can I publish to the App Store?
Start building iOS apps on Windows today
One command installs KXBuild on Windows, Linux or macOS.
Windows PowerShell
PS> irm https://www.kxbuild.net/install.ps1 | iexLinux · macOS
$ curl -fsSL https://www.kxbuild.net/install.sh | bash